Apparently an experienced sniper told me that setting the command cl_interp_0 will improve accuracy. This means setting cl_interp 0. Walk straight to enemy 4. if its still bad then. My internet settings:Placing them inside a config works fine, executing the config in menu changes the interp values to the correct ones, however as soon as I join any game they are immediately reset back to default. Only cl_interp 0 was removed. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. Chat Filter (Prevents invalid UTF-8 characters and. 01 cl_updaterate 40 rate 35000 tf_mm_custom_ping 100 tf_mm_debug_level 0 lod_TransitionDist -1 r_worldlightmin 0. Originally posted by i am. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. He had (I assume as most cl_interp abusing spies have) set it to 5. He could be talking about a cl_interp for better connection and not laggier. 035 (0. Scripting is the use of configuration files (. cl_interp_ratio works based of what cl_updaterate is and determine the interp as: interp (in seconds) = cl_interp_ratio / cl_updaterate . 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. The second number is cl_interp_ratio divided by cl_updaterate. Impossible. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. I did in fact open the command console and entered the value "cl_interp_ratio 1, and nothing seemed to happen. So it doesn't matter if your autoexec sets cl_interp to 0, cause as soon as you join a server it will get set to 0. cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. Two, often more important, ones, are bandwidth and jitter. cl. // than mere display, and affect the way the game feels well past your. 015 (lerp: 15. The internet speed is not my problem, the game's settings are. cl_cmdrate 66 cl_interp 0. interpolation period = max( cl_interp, cl_interp_ratio / cl_updaterate ) You have cl_interp set to 0 so it is using the other side of the function. limit your ping when searching for casual games. Help appreciated. If you have trouble counter sniping, buff, peek, and charge. cl_interp_ratio acts as a multiplier. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. Backstab him in the face 5. the cl_interp / cl_interp_ratio cvars aren't really as abusable as people make it seem, the average tf2 player isn't really expected to be well-versed in how the engine's networking works a very very very common misconception that people have is that they think what they're seeing on their screen is what everyone else is also seeing, just with. Once cl_smooth 1 is set, the STV or . Demoman. #3. doll Jun 7, 2020 @ 2:57pm. with no value. Block Pinion and Malicous Servers Script. Establecerlos al azar puede hacer que tu conexión sea peor que con los valores predeterminados. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. if you havent already done so, put all of these commands in your TF2 console. Hello! This tutorial is more for people who are newer to spy or don't play him as often. 0227272;cl_interp_ratio 1. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. ago. 1. 015-ish, but it's not because you set your cmd and updaterate to impossible values. Go to tf2 r/tf2 • by. cfg or any other custom config file for TF2 in 2020. CentOS-Gamer • 8 yr. . TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . posting here because css section is dead + lagcomp is the same in tf2 and css i think. This makes you a minuscule target, but this also limits the area you can cover. I used to play tf2 (quit like 6 months ago), and back then I understood how these settings interacted with each other. Thankfully, this is easy to do. 0. 05; cl_interp_ratio 2" // This is the safest "comp" setting. A moderate, consistent framerate is much more. cl_cmdrate 30 cl_interp 0. alias net_soft "cl_interp 0. CS does not have extrapolation disabled. 2. On the interp_ratio packet loss point, thegeneral source networking wiki page says that it's 2 -> 1, 3 -> 2, etc, rather than that page's 3 -> 1 etc. Scripting is the use of configuration files (. After selecting "Properties", a window titled "Team Fortress 2. ago. No. 015 (lerp: 15. just another one of those “i got a 4k on this interp clearly it should be at 0. The max value is 0. Team Fortress 2. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Type into console cl_interp 0 for projectiles and use 0. . For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. Use b4nny's or a FPS optimizing Team Fortress 2 autoexec. default cl_interp_ratio = 2. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". No, having an absurdly high interp is not bannable unfortunately. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. Thank you. This is wrong -- frames are used for much more. #10. 1 is the default in tf2 combined with cl_interp ratio 2, I use this rarely if it's too much and results in you shooting. Toggle navigation CFG. 5, which is the max) what you see ISN'T what the server sees. If 2 Spies backstab at the same time, the "cl_interp 0. This is a general guideline for cl_interp_ratio and which value to choose: Choose 1 if you have basically no packet loss or packet loss is very uncommon;. Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). 033, but recently i noticed my shots weren't firing as fast as the interp setting so i checked my interp this is what i got cl_interp "cl_interp" = "0. Also keep a backup of your old and current config files. alternatively you can use cl_interp 0 which will lock your interp to the server's tick timing, and then you can adjust how many frames worth of time you want your interp to be with cl_interp_ratio, making it a little easier to mess with and probably being the best option if you want more reliable interp on all. 0. ago. If they make it worse or don't help at all, simply remove them from the cfg. TF2 has extrapolation disabled. Projectiles are checked server-side, which means you want the newest. Apparently an experienced sniper told me that setting the command cl_interp_0 will improve accuracy. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. I am pretty sure this 0. 1" (Default 0. 01 //cl_updaterate 40 //rate 35000 So with, I think, the first one I get the 15. Team Fortress 2. Running 33ms is above that, so cl_interp_ratio 2 has no impact. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. in my class cfgs depending on the class and weapons they use. Your cl_interp (client interpolation) is basically (I know this isn't 100% correct, we're just giving a summary here, you can sit down) how much your computer guesses and corrects in those gaps. 1. 2, etc] Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. 3 ms (assuming 66 updaterate). cl_ragdoll_physics_enable 0. 5" I have heard plenty of people complain about it and how it is abused. cfg. 2ms) cl_interp_ratio 1. cl_interp settings Created 11th May 2012 @ 01:32. I don. Change the extension to . 1 or higher. cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_smoothtime 0. [quote=Sentinel][quote=TFCrafter][quote=seanbud]projectile. This assumes a decent internet connection and minimal dropped packets. Cl_interp is still governed by cl_interp_ratio, which you should set to. I forget the specific values, but it's for differences between projectiles and hitscan weapons. От сетевых настроек вашего Team Fortress 2 зависит полноценный обмен данными с сервером, на котором вы играете, и ва. So basically if u type cl_interp 0 (less lag) in my console, sentries will lag but i have good ping. But really after caving in last month and just going with one of the community easy config mods?This build is mainly going for pure single target damage (absolutely destroys heavy at close range, since hitting all your shots with the panic attack deals more than 100 dmg) rather and AOE and crowd control. => "cl_interp_ratio" : Like I said before, to make interpolation (interp = interpolation if you didn't understand) very simple, the interpolation is computed like that. Beginners will have a difficult time using it. cl_pred_optimize 2. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. 1. ’ Rather than the default values, UsFcs recommends changing cl_interp to 0. #1. 5" would fail to get the stab. agohow it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default cl_interp_ratio is 2, it will set your real interp to. These are the only clips I could get with cl_interp 5, and t. AVDITOR. 02 cl_interp 0. However, there's usually a 0. //cl_interp . This tool will overwrite all of your binds. dingo try cl_interp_ratio 1. u can have 0 lerp in tf2 by using these settings : cl_interp 0. brawler Jun 7, 2020 @ 2:55pm. Team Fortress 2. if the game feels really stuttery then change cl_interp_ratio to 2. #3. Remember, that TF2 doesn`t allow you to change the lerp time midgame: you will have to spectate or disconnect from the server entirely. cfg file can help increase the likelihood of hitting a fast-moving enemy. Your cl_cmdrate and cl_updaterate are at a strange value. 007813 in-game) is minimal. 1 is pretty safe. cfg (instead of cl_interp 0). 2020-12-16 05:02. Server-side values are used only when none were reported by the client. the default lerp time is 100ms, this would result in 200ms. 3ms) cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 // Projectiles cl_interp 0. cl_updaterate 100000. 0152 and hitscan should use cl_interp 0. GitHub Gist: instantly share code, notes, and snippets. 18. The HUD is pretty obvious but I don't believe he's ever mentioned anything else. Sniper. Same goes for other classes, but much more noticable. 0134 cl_interp 01 / 2. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Cl_interp is set by the server when you join, and is determined by the interp_ratio divided by tickrate. #3. What this means is that interpolation will go back 100ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. cl_lagcompensation 1. cl_interp_ratio <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2) cl_mvm_wave_status_visible_during_wave <0/1> - Turns HUD display always showing the robots left in a Mann vs Machine wave off/on. So I found this cl_interp . ago. i’m not a spy but i was told it does something funny if i screw with cl interp. 10 years ago the internet quality across the world was much much worse and perhaps they made sense then. With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. This will insure the best general registration. 5 // Use an interp timing that accounts for occasional snapshot interval drops. View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. 0303 cl_interp_ratio 2 Projectile Cl_interp 0. cl_interp 0 and cl_interp_ratio 2 is equivalent to (1000/66) * 2 = 33. cl_interp_ratio 1. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66. 015 & 1) for projectile classes. this is the only server where it wouldnt allow me to play cuz of it. When saving the file, make sure the file type is "all types". Community News tf2pickup. but after a while you get used to it. This can provide a. tl;dr. 050000" ( def. 5 is the actual max btw, setting it above that will just clamp it down to . This might actually be because of jitter, so that if you get a packet slightly late WHILE dropping the packet before it, it still interpolates to it. If you use interp manipulation to get easier backstabs I consider it cheating. Рекомендую попробовать минимальное значение (0), и постепенно его. It didn’t work. If you set it to a small number, it will interpolate less, meaning you're relying on the packets you actually recieve more. cl_interp_all: 0: client: Disable interpolation list optimizations. Therefore, your cl_interp setting is incorrect. 2, etc]Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. cl_interp "0" // Interpolate x seconds from game (0. Any idea of Muselk's TF2 config? Bit of a stretch. 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 6 6 cl_cmdrate 66 comments sorted by Best Top New Controversial Q&A Add a Comment. 01515151515. it really doesn't matter, competitive players will say as low as possible, so 0, but it's all personal preference. See if that helps. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. Try using the following commands, put them in a notepad document, save it as autoexec. 2. skooma. . >rate: unless you have a poor connection, set this to the max value of 128000. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. Login Store Community Support Change language View desktop website. In regards to interp, setting it to "0" will set it to the lowest rating possible. set to zero so youll use the ratio interp which is easier to use. cfg file can help increase the likelihood of hitting a fast-moving enemy. cl_updaterate 66 //packets from server each sec. 0152. The cl_updaterate, cl_interp_ratio, and cl_interp ConVars control interpolation (and lag compensation) in the following relationship. posted about 10 years ago. Community News tf2pickup. You can always grab a network config that lines up with your general internet preformance. After nine years in development, hopefully it was worth the wait. It is highly advised to set your interp itself as low as possible. Esto almacena una actualización del servidor para la interpolación. 01 cl_updaterate 66 rate 60000Go to tf2 r/tf2 • by. . 033 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 015200" ( def. This is equal to 2 / 66. cl_interp - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0. I'm wondering if I can adjust these values to fix it? rate 60000 cl_interp 0. This leaves you 2 options to tweak the duration of your interpolation buffer. cl_interp_ratio and cl_interp have no interaction beyond that. projectiles aren't lag compensated, so the only way to make them more responsive is to reduce client->server latency. cl_smooth 0. 033. Method 1. Yup. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. (SteamsteamappscommonTeam Fortress 2 fcfg) i've put all the commands in there, and, if you want you can delete the "optional" part on top via notepad, and then overwrite the original. 000000 max. gg cl_interp 0. Ping is only one of a handful of things that used to measure how reliable a network connection is. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. Good connection (1. You could also have cl_interp 0. . cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command. 033. 00222432087 milliseconds. 0303 cl_timeout 60 cl_pred_optimize 2 net_maxpacketdrop 0 rate 80000. #2. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. these will make all of your attacks more consistant. Always set cl_interp to 0. This means setting cl_interp 0. • 4 yr. cl_interp 0 cl_interp_ratio 2 #1. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. Skip to content. This will update you at least every 2 ticks and won't cause massive packet loss. A discussion on customisation in TF2. Through Game Settings. 0152 and hitscan should use cl_interp 0. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Dec 18, 2022 @ 3:28am Thanks #5. 0152. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio. Essentially, cl_interp 5, lag hard, strafe backwards into enemies, hold M1, and pray lag compensation comes through fo. cl_interp 0; cl_interp_ratio 2; cl_cmdrate 66; cl_updaterate 66; rate 66000; but I realised that the spy could. 033. 035 секунд - это 35мс). This is why you can get killed by a direct grenade. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. 2, 1. Scout Class Tips for TF2My lerp is stuck at 15. trowel. ago. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 015 or 0. You have to open console and put in "cl_interp <number>" into console. Team Fortress 2 > General Discussions > Topic Details. You have to open console and put in "cl_interp <number>" into console. As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). 1 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 1 cl_smoothtime 0. By default, Source games are tuned for an updaterate of 20 packets per second. #11 millc0r. brawler Jun 7, 2020 @ 2:55pm. Anyone know what's up? I'm really confused < > Showing 1-9. Automatically enabling damage numbers (which. With a - before each command, and a space between commands. i’m not a spy but i was told it does something funny if i screw with cl interp. #3. See full list on tradeit. 014/2 = 0. If you are looking to bind a key so that you can use 2 different settings this will work usually:If we fill in the numbers for cl_interp 0. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. (cl_interp_ratio 1/2)To fix it, set cl_interp, to zero and it should default to the lowest possible value. 030303 from below. Seems I've fixed it thanks. cl_cmdrate 66. Running cl_interp_ratio 2 and cl_interp . It excels in right corridors and flanking, without the weirdness of the Backburner’s hit box. It's a yes and no, simply hitreg and collision in. Drop it down to 1 _only_ if you actually know what you're doing and why you're. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. cl_updaterate 66. I also have a separate cfg file for other internet settings, like cl_dmrate and rate. It´s way easier to use cl_interp_ratio instead of cl_interp, so just use cl_interp 0. My recommended Interp settings: cl_interp 0. Are those settings good or not? Should I use something else? I get around 34-90 ping while playing on community servers,. default cl_interp = . cl_cmdrate "101" // Number of command pakets sent to the server per second. // desirable than a variable but sometimes high framerate. You usually want the lowest interp for each class. // choice, try both and see which is better for you. cl_interp . 0000000001 #4. 033 for hitscan is recommended though. 0152 for this //cl_interp_ratio 1 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. // Generally, meeting both of the following conditions would classify it as a. Cl_interp only allows you to simulate lags found on non-local servers (servers hosted outside your preferred region) on training or test servers. 030303 (lerp: 30. Colocar em Habilitado e vai em baixo. There are many Spies out there abusing Cl_interp to trickstab. 0152 for projectile and 0. Scout Class Tips for TF2 cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. Now, setting your interp too high can cause a variety of bugs. 031. cl_cmdrate and cl_updaterate are generally fine at 66. 0325; cl_interp_ratio 1; rate 97000; cl_updaterate 66; cl_cmdrate 66; 2. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. You can always grab a network config that lines up with your general internet preformance. 9. Set cl_interp_ratio to 2. Put your launch options in there like so: (Part after the interp_ratio are examples) -cl_interp_ratio 1 -windowed -noborder -full -dxlevel 90. This man is a smart man. With this you can easily and safely decrease the interpolation period by setting cl_interp to 0, then increasing the value of cl_updaterate (the useful limit of which depends on server tickrate). >sv_client_max_interp_ratio 2. cl_cmdrate 67. vai no menu iniciar e dps digita gpedit. changing your interp to a high number only makes you worse at spy. use the recommendation above. r/tf2 • 3 Heavy weapon concept i been thinking about for a few days now. TF2's default rate is 80000, but there's a common misconception that it should be set to 60000 or something. Quoteing valve developer "Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!" Even though they had added the formula below! Setting their cl_interp_ratio to 1. So since i put some of b4nny's configs in mine, my tf2 has been acting wierd, including laggy sentries. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. Team Fortress 2. cfg. ago. But, don’t panic, the server knows the interpolation (if you don’t know what it is, you didn”t read explications on “cl_interp” bad boy) of. Team Fortress 2. Setting a value called cl_interp to a high number to mess around with lag compensation for better or worse. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. Nov 18, 2018 @ 7:19pm please go read up on how netsettings work instead of whining for the 'removal' of one of the most important tweaks. 8 PolygonKiwii So for example default setting for TF2 for interp is “cl_interp . Personally I have cl_cmdrate and cl_updaterate both set to 66 and cl_smooth set to 0. 015 value because of cl_interp_ratio 1. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. 01 in my config, respectively. cl_interp 0. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. 0299989990890026092529296875) cl_interp 0. 1" ) min. You can't change it, it always resets to 1 after you join a server. If you have cl_smooth 0 while watching STVs or . Team Fortress 2. Just wondering what my network setting should be for TF2. You need to lower your lerp by changing your net settings. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. cl_interp 0 is not the min. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. 0152 hitscan = . Team Fortress 2. Save the the . The default cl_interp is 0. I mean, I decided to use Cl_interp 5 and fail a bunch. What's the most balanced cl_interp for all classes? 13 4 Share Sort by: Open comment sort options Add a Comment NotWendy1 • 6 yr. Beginners will have a difficult time using it. It has always been this way for me, no change after this update. 05s=50ms. -use cl_interp and basically cheat -or play legit, walk up behind someone, stab them in the back, but for some reason it doesn't register as a backstab for some unknown fucking reason so you just do 40 damage and then die Reply dru26. ago. 01” cl_updaterate “40” rate “35000” I’ve tried messing around and changing the cl_interp, but it seems to have no effect.